![]() At any rate, when the clock hits zero, the game ends. Moreover, pausing the game doesn't stop the clock, nor does the equip screen that you can access through special books placed at various points in a level. Teammates can revive fallen comrades by using the water of life, but sometimes that's easier said than done when players are scattered across the map or if there is no water of life to be found in a level. But if they die while in skeleton form, the countdown goes even faster. If one of your teammates happens to die, they transform into a skeleton, which allows them to move around and continue attacking. You have 30 minutes to complete each level. ![]() Time is another important component of Harmony of Despair and another affront to the Castlevania games of the last few years. Plus, it's also worth mentioning that you can easily plot an initial course to the boss by viewing the entire map (performed by clicking in the right analog stick), and once you've found an easy route, it takes very little time to go from the start to the end. Since these aren't the same huge castles from previous Castlevania games (they're more like mini-castles), it's a bit easier to entertain the idea of playing through an entire level over again. ![]() The second is the way the levels are structured. Magic users aren't quite as fortunate since their spells are typically limited to the enemies they have access to, but even then, finding a new spell in a level can make all the difference in a fight. Purchasing new armor or weapons (for those who can equip weapons) is a quick way to beef up your character enough to take on the boss of a level. The first is that the grinding has an immediate payoff, at least in terms of money. This might all seem like a supremely tedious experience, but there are a few things at work in Harmony of Despair that counterbalance the repetition. You can do the same for items not found in the store like new martial arts skills or subweapons for Jonathan, more magic spells for Charlotte and Shanoa, or more souls for Soma. Since the money you earn in a level carries over even after death, you can grind for additional funds and then use them to procure stronger items that will help get you through a level. Characters do have individual stats, but these can be changed only by purchasing weapons, items, or armor from the store or finding them in treasure chests scattered throughout a level (special items can also be found by simply defeating enemies). To put it simply, it's all about grinding, but you're not doing it in the traditional sense of defeating enemies and earning experience points to level up. ![]() Therefore, death is an intentionally common occurrence, but it's not an entirely frustrating one thanks to the surprisingly addictive way Harmony of Despair handles character growth. The game is hard, and it knows it's hard. Still, don't expect to just waltz through Harmony of Despair's six levels-even when playing cooperatively. But when he's partnered up with characters who are more proficient with magic, the combination is devastating. Alucard may have strong melee attacks, but since his magic attacks are relatively weak, he's not that effective at a distance. What's great about these characters is that they all have distinct strengths and weaknesses that balance out when you're playing cooperatively. The same applies to the traditional Castlevania subweapons he can use. Charlotte can learn new spells by blocking enemy projectiles with her special shield, and Jonathan Morris can learn new martial arts skills that are dropped by enemies upon defeat. These characters have skills and abilities unique to the game they appeared in.Īlucard can still change forms and can find spells to complement his strong melee attacks, whereas Shanoa relies heavily on magic attacks that she can steal from enemies by absorbing their glyphs. Accordingly, you have the option to select from five characters from previous Castlevania outings: Soma Cruz, Alucard, Jonathan Morris, Shanoa, and Charlotte Aulin. In fact, much of Harmony of Despair-from the characters to the maps-is a Frankenstein monster of sorts, selecting various visual and gameplay elements from those games and melding them into a cohesive experience. That's not to say that much of the game won't feel immediately familiar to those who have played the last few Nintendo DS games or the PlayStation classic, Symphony of the Night. Now Playing: Castlevania: Harmony of Despair Video Review By clicking 'enter', you agree to GameSpot's
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